The answer, a quick school trip headcount reveals, is ten – although some missions allow 12.Īlready the friendly firepower vastly exceeds anything the base game would have granted. Keen to see a good chunk of The Long War 2’s feature set, I auto-filled the squad before battle to find out just how many soldiers it’s possible to field. There are more squaddies here than there were on deck for Central’s 55th birthday. If that was true, surely my 70-odd hours in XCOM 2 would place me in good stead for the Firaxis-endorsed Long War 2? Surely.
XCOM lead designer Jake Solomon once said that his game was “basically a 20-hour tutorial” for The Long War – a fantastically tough total conversion by modders-turned-indies Pavonis Interactive that both elongated and deepened the campaign.